Hugendubel.info - Die B2B Online-Buchhandlung 

Merkliste
Die Merkliste ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

Agent-based Modeling and Simulation in Archaeology

E-BookPDF1 - PDF WatermarkE-Book
269 Seiten
Englisch
Springer International Publishingerschienen am08.11.20142015
Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to 're-enact' and 'visualize' possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling 'in exact terms' and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences.
This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.


Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.
Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human - environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.
Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.
mehr
Verfügbare Formate
BuchGebunden
EUR106,99
E-BookPDF1 - PDF WatermarkE-Book
EUR96,29

Produkt

KlappentextArchaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to 're-enact' and 'visualize' possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling 'in exact terms' and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences.
This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.


Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.
Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human - environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.
Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.
Details
Weitere ISBN/GTIN9783319000084
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatE107
Erscheinungsjahr2014
Erscheinungsdatum08.11.2014
Auflage2015
Seiten269 Seiten
SpracheEnglisch
IllustrationenXIV, 269 p. 60 illus., 46 illus. in color.
Artikel-Nr.1714288
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Introduction.- Explaining the past with ABM: on modeling philosophy.- Modeling archaeology: origins of the artificial Anasazi Project and beyond.- Agent-based simulation in archaeology: a characterization.- Reproducibility.- Geosimulation: modeling spatial processes.- Large simulations and small societies: high performance computing for archaeological simulations.- Mining with agents: modeling prehistoric mining and prehistoric economy.- Modeling settlement rank-size fluctuations.- Understanding the iron age economy: sustainability of agricultural practices under stable population growth.- Simulating Patagonian territoriality in prehistory: space, frontiers and networks among hunter-gatherers.- How did sugarscape become a whole society model?.mehr

Autor

Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.

Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human - environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.

Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.