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Beginning iOS Social Games

E-BookPDF1 - PDF WatermarkE-Book
312 Seiten
Englisch
Apresserschienen am21.01.20141st ed
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.
Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.
Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
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Verfügbare Formate
BuchKartoniert, Paperback
EUR28,84
E-BookPDF1 - PDF WatermarkE-Book
EUR26,74

Produkt

KlappentextIt's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.
Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.
Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Details
Weitere ISBN/GTIN9781430249061
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatE107
Verlag
Erscheinungsjahr2014
Erscheinungsdatum21.01.2014
Auflage1st ed
Seiten312 Seiten
SpracheEnglisch
IllustrationenXX, 312 p. 127 illus.
Artikel-Nr.1841891
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1: Getting Started With Social Gaming
Chapter 2: Game Center: Setting Up and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: The Peer Picker
Chapter 7: Network Design Overview
Chapter 8: Exchanging Data
Chapter 9: Turned-Based Gaming with Game Center
Chapter 10: Voice Chat
Chapter 11: In-App Purchase With Store Kit
Chapter 12: Twitter
Chapter 13: Facebook Integration
Chapter 14: AirPlay
Chapter 15: Game Controllers
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