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Einband grossGameMaker
ISBN/GTIN

GameMaker

E-BookEPUB2 - DRM Adobe / EPUBE-Book
352 Seiten
Englisch
John Wiley & Sonserschienen am27.06.20141. Auflage
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own &quote;app store&quote;-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.mehr
Verfügbare Formate
E-BookEPUB2 - DRM Adobe / EPUBE-Book
EUR20,99
E-BookPDF2 - DRM Adobe / Adobe Ebook ReaderE-Book
EUR20,99

Produkt

KlappentextGet gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own &quote;app store&quote;-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.
Details
Weitere ISBN/GTIN9781118852101
ProduktartE-Book
EinbandartE-Book
FormatEPUB
Format Hinweis2 - DRM Adobe / EPUB
FormatFormat mit automatischem Seitenumbruch (reflowable)
Erscheinungsjahr2014
Erscheinungsdatum27.06.2014
Auflage1. Auflage
Seiten352 Seiten
SpracheEnglisch
Dateigrösse11500 Kbytes
Artikel-Nr.3111955
Rubriken
Genre9201

Inhalt/Kritik

Inhaltsverzeichnis
Introduction 1

Part I: Getting Started with GameMaker: Studio
5

Chapter 1: Introducing GameMaker: Studio 7

Chapter 2: Discovering GameMaker: Studio Features and Tools
13

Part II: Basic Tools and Techniques 31

Chapter 3: Creating Events 33

Chapter 4: Adding Actions to Events 47

Chapter 5: Working with Views 77

Chapter 6: Working with Time Lines 99

Part III: Creating Special Effects 125

Chapter 7: Using Actions to Create Special Effects with
Particles 127

Chapter 8: Coding Special Effects with Particles 151

Chapter 9: Using Surfaces to Create Effects 175

Chapter 10: Applying Scaling 201

Part IV: Coding Physics, Mobile Controls, and More
219

Chapter 11: Coding with GameMaker Language 221

Chapter 12: Using Physics 247

Chapter 13: Creating Controls for Mobile Devices 265

Chapter 14: Saving and Loading 293

Part V: The Part of Tens 311

Chapter 15: Ten Tips for Game Developers 313

Chapter 16: Ten (Or So) Frequently Asked Questions about
GameMaker: Studio 319

Index 323
mehr