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Einband grossSimulating Heterogeneous Crowds with Interactive Behaviors
ISBN/GTIN

Simulating Heterogeneous Crowds with Interactive Behaviors

E-BookPDFDRM AdobeE-Book
298 Seiten
Englisch
Taylor & Franciserschienen am26.10.2016
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.mehr
Verfügbare Formate
BuchGebunden
EUR151,50
E-BookPDFDRM AdobeE-Book
EUR60,99
E-BookEPUBDRM AdobeE-Book
EUR60,99

Produkt

KlappentextThis book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
Details
Weitere ISBN/GTIN9781498730396
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format HinweisDRM Adobe
Erscheinungsjahr2016
Erscheinungsdatum26.10.2016
Seiten298 Seiten
SpracheEnglisch
Dateigrösse101162 Kbytes
Illustrationen119 farbige Abbildungen, 16 schwarz-weiße Tabellen
Artikel-Nr.4589163
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ¿ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.mehr

Autor

Nuria Pelechano, Universitat Politècnica de Catalunya

Jan M. Allbeck, George Mason University

Mubbasir Kapadia, Disney Research Zurich / Rutgers University

Norman I. Badler, University of Pennsylvania