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Einband grossLuck, Logic, and White Lies
ISBN/GTIN

Luck, Logic, and White Lies

E-BookPDF0 - No protectionE-Book
568 Seiten
Englisch
Taylor & Franciserschienen am27.04.20212. Auflage
This book considers a specific problem-generally a game or game fragment and introduces the mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games.mehr
Verfügbare Formate
TaschenbuchKartoniert, Paperback
EUR63,50
E-BookEPUB0 - No protectionE-Book
EUR62,49
E-BookPDF0 - No protectionE-Book
EUR62,49

Produkt

KlappentextThis book considers a specific problem-generally a game or game fragment and introduces the mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games.
Details
Weitere ISBN/GTIN9781000372076
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis0 - No protection
Erscheinungsjahr2021
Erscheinungsdatum27.04.2021
Auflage2. Auflage
Seiten568 Seiten
SpracheEnglisch
Dateigrösse11126 Kbytes
Illustrationen80 schwarz-weiße Abbildungen, 80 schwarz-weiße Zeichnungen, 67 schwarz-weiße Tabellen
Artikel-Nr.5414240
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
I. Games of Chance. 1. Dice and Probability. 2. Waiting for a Double. 3. Tips on Playing the Lottery: More Equal Than Equal? 4. A Fair Division: But How? 5. The Red and the Black: The Law of Large Numbers. 6. Asymmetric Dice: Are They Worth Anything? 7. Probability and Geometry. 8. Chance and Mathematical Certainty: Are They Reconcilable? 9. In Quest of the Equiprobable. 10. Winning the Game: Probability and Value. 11. Which Die Is Best? 12. A Die Is Tested. 13. The Normal Distribution: A Race to the Finish! 14. And Not Only at Roulette: The Poisson Distribution. 15. When Formulas Become Too Complex: The Monte Carlo Method. 16. Markov Chains and the Game Monopoly. 17 Blackjack: A Las Vegas Fairy Tale. II. Combinatorial Games. 18. Which Move Is Best? 19. Chances of Winning and Symmetry. 20. A Game for Three. 21. Nim: The Easy Winner! 22. Lasker Nim: Winning Along a Secret Path. 23. Black-and-White Nim: To Each His (or Her) Own. 24. A Game with Dominoes: Have We Run Out of Space Yet? 25. Go: A Classical Game with a Modern Theory. 26. Misere Games: Loser Wins! 27. The Computer as Game Partner. 28. Can Winning Prospects Always Be Determined? 29. Games and Complexity: When Calculations Take Too Long. 30. A Good Memory and Luck: And Nothing Else? 31. Backgammon: To Double or Not to Double? 32. Mastermind: Playing It Safe. III. Strategic Games. 33. Rock-Paper-Scissors: The Enemy's Unknown Plan. 34. Minimax Versus Psychology: Even in Poker? 35. Bluffing in Poker: Can It Be Done Without Psychology? 36. Symmetric Games: Disadvantages Are Avoidable, but How? 37. Minimax and Linear Optimization: As Simple as Can Be. 38. Play It Again, Sam: Does Experience Make Us Wiser? 39. Le Her: Should I Exchange? 40. Deciding at Random: But How? 41. Optimal Play: Planning Efficiently. 42. Baccarat: Draw from a Five? 43. Three-Person Poker: Is It a Matter of Trust? 44 QUAAK! Child's Play? 45 Mastermind: Color Codes and Minimax. 46. A Car, Two Goats-and a Quizmaster. IV. Epilogue: Chance, Skill, and Symmetry. 47. A Player's Inuence and Its Limits. 48. Games of Chance and Games of Skill. 49. In Quest of a Measure. 50. Measuring the Proportion of Skill. 51. Poker: The Hotly Debated Issue.mehr

Autor

Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager at the subsidiaries of the Gauslmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines and coin operated internet terminals.

Jörg Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics and object-orientated programming with JavaScript.