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Next Generation Computer Animation Techniques

E-BookPDF1 - PDF WatermarkE-Book
249 Seiten
Englisch
Springer International Publishingerschienen am30.10.20171st ed. 2017
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
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Verfügbare Formate
BuchKartoniert, Paperback
EUR53,49
E-BookPDF1 - PDF WatermarkE-Book
EUR53,49

Produkt

KlappentextThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Details
Weitere ISBN/GTIN9783319694870
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatE107
Erscheinungsjahr2017
Erscheinungsdatum30.10.2017
Auflage1st ed. 2017
Reihen-Nr.10582
Seiten249 Seiten
SpracheEnglisch
IllustrationenVIII, 249 p. 148 illus.
Artikel-Nr.5848886
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Simulation and rendering for computer animation.- Character modeling and dynamics.- User centered design and modeling.- Computer animation systems and virtual reality based applications.mehr

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