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Sound and Music for Games

E-BookPDF1 - PDF WatermarkE-Book
274 Seiten
Englisch
Apresserschienen am21.09.20221st ed
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn
• Understand the fundamentals of digital audio production in the context of video games


• Learn about audio integration with popular middleware solutions and APIs
• Leverage plugin effects software to sculpt your audio to professional levels


• Identify modern audio file formats and how and when to use them
• Learn best practices when mixing sound effects and music for video games


 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.




Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).
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Verfügbare Formate
BuchKartoniert, Paperback
EUR48,14
E-BookPDF1 - PDF WatermarkE-Book
EUR46,99

Produkt

KlappentextGrasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn
• Understand the fundamentals of digital audio production in the context of video games


• Learn about audio integration with popular middleware solutions and APIs
• Leverage plugin effects software to sculpt your audio to professional levels


• Identify modern audio file formats and how and when to use them
• Learn best practices when mixing sound effects and music for video games


 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.




Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).
Details
Weitere ISBN/GTIN9781484286616
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatE107
Verlag
Erscheinungsjahr2022
Erscheinungsdatum21.09.2022
Auflage1st ed
Seiten274 Seiten
SpracheEnglisch
IllustrationenXIX, 274 p. 69 illus.
Artikel-Nr.9635635
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio.- Chapter 2: Current Generation Audio Hardware.- Chapter 3: Common Digital Audio Workstations.- Chapter 4: Manipulating the Spectrum - Audio Effects.- Chapter 5: Voiceover Work: Hardware and Techniques.- Chapter 6: MIDI and Composing in the Digital Age.- Chapter 7: Introducing MIDI 2.0.- Chapter 8: The Allure of Chiptunes.- Chapter 9: Popular Audio Solutions for Video Games.- Chapter 10: Selling and Licensing.mehr