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Einband grossThe Ludotronics Game Design Methodology
ISBN/GTIN

The Ludotronics Game Design Methodology

E-BookEPUB0 - No protectionE-Book
276 Seiten
Englisch
Taylor & Franciserschienen am24.08.20231. Auflage
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.mehr
Verfügbare Formate
BuchGebunden
EUR162,50
TaschenbuchKartoniert, Paperback
EUR57,50
E-BookEPUB0 - No protectionE-Book
EUR60,99
E-BookPDF0 - No protectionE-Book
EUR60,99

Produkt

KlappentextThis book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.
Details
Weitere ISBN/GTIN9781000925432
ProduktartE-Book
EinbandartE-Book
FormatEPUB
Format Hinweis0 - No protection
FormatE101
Erscheinungsjahr2023
Erscheinungsdatum24.08.2023
Auflage1. Auflage
Seiten276 Seiten
SpracheEnglisch
Dateigrösse4284 Kbytes
Illustrationen65 schwarz-weiße Abbildungen, 65 schwarz-weiße Zeichnungen
Artikel-Nr.11127816
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3. Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures. 1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3. Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One: Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three: Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics. 6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting. Phase 06: Postmortems. 1. Level One: References. 2. Level Two: Rightsholders. 3. Level Three: Responses.mehr