Produkt
KlappentextThis book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
Details
Weitere ISBN/GTIN9781000982558
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis0 - No protection
Verlag
Erscheinungsjahr2023
Erscheinungsdatum24.11.2023
Auflage1. Auflage
Seiten206 Seiten
SpracheEnglisch
Dateigrösse8163 Kbytes
Illustrationen4 schwarz-weiße und 65 farbige Abbildungen, 3 schwarz-weiße und 63 farbige Fotos, 3 farbige Zeichn., 14 farbige Tabellen
Artikel-Nr.11676110
Rubriken
Genre9200