Produkt
KlappentextArtist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as "games". Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Stern's game projects: 3D models, texture maps and atlases, backdrops, animation frame sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams. Co-produced with Haus der elektronischen Künste Basel.
Details
ISBN/GTIN978-0-244-30739-4
ProduktartTaschenbuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2017
Erscheinungsdatum26.05.2017
Seiten226 Seiten
SpracheEnglisch
MasseBreite 152 mm, Höhe 229 mm, Dicke 15 mm
Gewicht492 g
Artikel-Nr.44590272
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