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Meaningful Game Design

The Methodology and Psychology of Tabletop Games
BuchGebunden
192 Seiten
Englisch
Taylor & Francis Ltd (Sales)erschienen am24.11.2023
This book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of serious games that must be understood in order to build effective educational tabletop games.mehr
Verfügbare Formate
BuchGebunden
EUR161,50
TaschenbuchKartoniert, Paperback
EUR57,50
E-BookEPUB0 - No protectionE-Book
EUR60,99
E-BookPDF0 - No protectionE-Book
EUR60,99

Produkt

KlappentextThis book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of serious games that must be understood in order to build effective educational tabletop games.
Details
ISBN/GTIN978-1-032-33403-5
ProduktartBuch
EinbandartGebunden
FormatGenäht
Erscheinungsjahr2023
Erscheinungsdatum24.11.2023
Seiten192 Seiten
SpracheEnglisch
MasseBreite 156 mm, Höhe 234 mm, Dicke 13 mm
Gewicht467 g
Artikel-Nr.60591332

Inhalt/Kritik

Inhaltsverzeichnis
Acknowledgements. About the Authors. Chapter 1 Introduction. Chapter 2 Serious Games. Chapter 3 Psychology and Pedagogy. Chapter 4 Design Methodology. Chapter 5 Accessibility. Chapter 6 Game Categories and Mechanics. Chapter 7 Narrative. Chapter 8 Deconstructing a Game. Chapter 9 Technology. Chapter 10 Visual Design. Chapter 11 Prototyping and Playtesting. Chapter 12 Taking Your Game to Market. Chapter 13 Evaluating and Writing about Your Serious Game. Chapter 14 Conclusion. References. Index.mehr

Autor

Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality.

Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years' experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.