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Designing Games for Children

Developmental, Usability, and Design Considerations for Making Games for Kids
BuchGebunden
276 Seiten
Englisch
Taylor & Franciserschienen am02.08.2017
Creating a video game for children? Whether you are a seasoned game designer, a children s media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children s game designers.mehr
Verfügbare Formate
BuchGebunden
EUR222,50
E-BookEPUBDRM AdobeE-Book
EUR63,49
E-BookPDFDRM AdobeE-Book
EUR63,49

Produkt

KlappentextCreating a video game for children? Whether you are a seasoned game designer, a children s media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children s game designers.
Details
ISBN/GTIN978-1-138-42829-4
ProduktartBuch
EinbandartGebunden
FormatGenäht
Erscheinungsjahr2017
Erscheinungsdatum02.08.2017
Seiten276 Seiten
SpracheEnglisch
MasseBreite 239 mm, Höhe 161 mm, Dicke 21 mm
Gewicht453 g
Artikel-Nr.43823421

Inhalt/Kritik

Inhaltsverzeichnis
Section One: Game Design in a Nutshell Chapter 1: What is a Game? Chapter 2: What is Game Design? Chapter 3: Game Design Documents Chapter 4: Production Chapter 5: Finding a Developer Chapter 6: Game Business Models Chapter 7: Competitive Analysis and Identifying Market Opportunities Section Two: Understanding Kids Chapter 8: Child Development Overview Chapter 9: Babies and Toddlers (0-2 Years) Chapter 10: PreSchoolers (3-5 Years) Chapter 11: Early Elementary Kids: (Ages 6-8) Chapter 12: Tweens (Age 9-12) Chapter 13: Teens (Age 13+) Chapter 14: Public Perceptions of Games for Kids Chapter 15: User Testing with Kids Section Three: Game Design Guidelines Chapter 16: Best Practices Chapter 17: Considerations for Interactions by Platforms or Device Chapter 18: Making Educational or Commercial Games Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help Chapter 20: eBooks and Interactive Stories Chapter 21: Multiplayer and Cooperative Games Chapter 22: Player Data in Games and Progress Tracking Chapter 23: Marketing for Kids and Families Conclusion: Making a Gamemehr

Autor

Chances are high that most American children have played some of the more than 300 games Dr. Carla Fisher has worked on in the past 15 years. Prior to starting No Crusts Interactive, she worked for Sesame Workshop, PBS KIDS, and Highlights for Children. She speaks internationally at both industry and academic events about best practices for children's games, and holds a doctorate in education from Teachers College, Columbia University. Additionally, Carla holds a master's degree in media studies from the New School University and has, on occasion, been known to twist balloon animals and hats as well as play bassoon.