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Agile Software Development

Principles, patterns, and Practices
BuchKartoniert, Paperback
532 Seiten
Englisch
Pearson Educationerschienen am17.07.2013
For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR83,45
E-BookPDF1 - PDF WatermarkE-Book
EUR59,49

Produkt

KlappentextFor courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.
ZusammenfassungTaking on a global orientation to software programming, this practical guide offers scores of tested methods for using the C programming language with object-oriented design techniques for creating a variety of applications and solving a host of programming problems.
Details
ISBN/GTIN978-1-292-02594-0
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2013
Erscheinungsdatum17.07.2013
Seiten532 Seiten
SpracheEnglisch
Gewicht1306 g
Illustrationenw. figs.
Artikel-Nr.29254743

Inhalt/Kritik

Inhaltsverzeichnis
I. AGILE DEVELOPMENT.  1. Agile Practices.  2. Overview of Extreme Programming.  3. Planning.  4. Testing.  5. Refactoring.  6. A Programming Episode. II. AGILE DESIGN.  7. What Is Agile Design?  8. SRP: The Single-Responsibility Principle.  9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer-Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C. A Satire of Two Companies. Index.mehr