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Virtual Reality in Medicine

BuchGebunden
294 Seiten
Englisch
Springererschienen am20.04.2012
This book presents a broad survey of technical requirements and design principles for incorporating virtual reality in surgical training, intra-operative augmentation, and rehabilitation that are currently in use as well as techniques now in development.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR53,49
BuchGebunden
EUR53,49
E-BookPDF1 - PDF WatermarkE-Book
EUR53,49

Produkt

KlappentextThis book presents a broad survey of technical requirements and design principles for incorporating virtual reality in surgical training, intra-operative augmentation, and rehabilitation that are currently in use as well as techniques now in development.
Details
ISBN/GTIN978-1-4471-4010-8
ProduktartBuch
EinbandartGebunden
Verlag
Erscheinungsjahr2012
Erscheinungsdatum20.04.2012
Seiten294 Seiten
SpracheEnglisch
Gewicht560 g
IllustrationenXII, 294 p.
Artikel-Nr.15269114

Inhalt/Kritik

Inhaltsverzeichnis
Introduction to Virtual Reality in Medicine.- Input Periphery.- Visual Aspects.- Haptic Aspects.- Auditory Aspects.- Olfactory and Gustatory Aspects.- Virtual Reality for Rehabilitation.- VR for Medical Training.- VR for Planning and Intraoperative Support.- Medical Model Generation.- Soft Tissue Deformation.- Index.mehr
Kritik
Prof. Grigore Albeanu, Spiru Haret University, Bucharest, Romania

Excerpts from full review posted Oct 23 2012 to Computing Reviews [Review #: CR140617 (1302-0092)]

 ...This book offers a complete view of virtual reality in medicine, covering the fundamentals of VR (the first six chapters), applications of VR in medicine (rehabilitation in chapter 7, medical training in chapter 8, and planning and intraoperative support in chapter 9), medical model generation (chapter 10), and soft tissue deformation models (chapter 11).

The book is very well structured, with references in every chapter and a valuable index at the end. High-quality color pictures illustrate the written text.

...Thus, it is mainly useful to students in engineering and computer science, researchers of VR applications, and nonengineering readers who want to find out more about the state of the art and future developments in VR technologies and applications.

I highly recommend this book. It can be viewed as both a handbook on the subject and a reference in the field.
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