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Let's Build a Multiplayer Phaser Game

With Typescript, Socket.io, and Phaser
BuchKartoniert, Paperback
151 Seiten
Englisch
Springererschienen am06.12.20181st ed.
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let´s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online gamemehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR48,14
E-BookPDF1 - PDF WatermarkE-Book
EUR46,99

Produkt

KlappentextCreate a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let´s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online game
Details
ISBN/GTIN978-1-4842-4248-3
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2018
Erscheinungsdatum06.12.2018
Auflage1st ed.
Seiten151 Seiten
SpracheEnglisch
Gewicht266 g
IllustrationenXIII, 151 p. 8 illus.
Artikel-Nr.45822655

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: Setting Up Our Development Environment.- Chapter 3: Orchestrating Our Domain Model.- Chapter 4: Implementing Our Game Domain Models.- Chapter 5: Seeing It In Action.- Chapter 6: Projectiles.- Chapter 7: Hooking Up Our Server.- Chapter 8: The World Should Remember Your Name.- Chapter 9: Bonus: Refactoring and Asteroids.- Chapter 10: Further Reading and Discovery.-mehr

Autor

Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.
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Lodriguez, Oscar