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Mastering ARKit

Apple's Augmented Reality App Development Platform
BuchKartoniert, Paperback
549 Seiten
Englisch
Springererschienen am24.02.20221st ed.
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter´s topic.You´ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR55,00
TaschenbuchKartoniert, Paperback
EUR70,00
E-BookPDF1 - PDF WatermarkE-Book
EUR56,99

Produkt

KlappentextEmbark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter´s topic.You´ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices.
Zusammenfassung
Tie your apps to the real world with interactive tools

Implement 3D objects that blend realistically into the world

Enable shared experiences for your app's users
Details
ISBN/GTIN978-1-4842-7835-2
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2022
Erscheinungsdatum24.02.2022
Auflage1st ed.
Seiten549 Seiten
SpracheEnglisch
IllustrationenXVII, 549 p. 303 illus.
Artikel-Nr.50110939

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1: Why Augmented Reality.- Chapter 2: Introduction to ARKit: Under the Hood and Matrixes.- Chapter 3: Designing an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocketship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 12: Crafting 3D Assets.- Chapter 13: Creating Immersive Audio Experiences.- Chapter 14: Working with SpriteKit and ARKit.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Reality Composer: Creating AR Content.- Chapter 18: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 19: Scanning 3D Objects.- Chapter 20: Scanning 3D Objects.- Chapter 21: Body Motion Capture.- Chapter 22: People Occlusion.- Chapter 23: Create System-Wide Accessible AR Content: Quick Look with USDZ.- Chapter 24: Advancing AR Quick Look for Commerce on the Web.- Chapter 25: Working with SwiftUI and ARKit.- Chapter 26: Record Augmented Reality Experiences with ReplayKit.mehr

Autor

Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.