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Game Development Patterns with Unreal Engine 5

Build maintainable and scalable systems with C++ and Blueprint
BuchKartoniert, Paperback
254 Seiten
Englisch
Packt Publishingerschienen am05.01.2024
Learn how design patterns offer the tools and practices to write code faster and more easily with Game Development Patterns with Unreal Engine 5. This book will walk you through a variety of design patterns and demonstrate how to apply them to Unreal Engine 5 projects as you design systems with the perfect C++/Blueprint blend for maintainable and scalable systems.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR72,60
E-BookEPUB0 - No protectionE-Book
EUR29,99

Produkt

KlappentextLearn how design patterns offer the tools and practices to write code faster and more easily with Game Development Patterns with Unreal Engine 5. This book will walk you through a variety of design patterns and demonstrate how to apply them to Unreal Engine 5 projects as you design systems with the perfect C++/Blueprint blend for maintainable and scalable systems.
Details
ISBN/GTIN978-1-80324-325-2
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2024
Erscheinungsdatum05.01.2024
Seiten254 Seiten
SpracheEnglisch
MasseBreite 191 mm, Höhe 235 mm, Dicke 14 mm
Gewicht482 g
Artikel-Nr.12393038

Inhalt/Kritik

Inhaltsverzeichnis
Table of ContentsUnderstanding Unreal Engine 5 and its layers Hello Patterns UE5 patterns in action: Double Buffer, Flyweight and Spatial PartitioningPremade Patterns in UE5: Component, Behaviour Tree and Update MethodForgetting TickClean communication: Interface and Event Observer patternsA perfectly decoupled systemBuilding Design Patterns: Singleton, Command and StateStructuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type ObjectOptimisation Through Patternsmehr

Autor

Stuart Butler is an Unreal Engine Expert with over 13 years of experience in teaching Games Development in Higher Education. Stuart has published projects in a multitude of disciplines including Technical Design, Art, and Animation. Stuart is the Course Director for Games Technology at Staffordshire University, responsible for the programming team within the UK's largest Games Education Department. Stuart is also an Unreal Authorised Instructor and Educational Content Creator who works with Epic Games on developing learning materials for Unreal Engine 5. Stuart holds a BSc (Hons) in Computer Games Design and a PgC in Higher and Professional Education.