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Procedural 3D Modeling Using Geometry Nodes in Blender

Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow
BuchKartoniert, Paperback
282 Seiten
Englisch
Packt Publishingerschienen am17.03.2023
Geometry nodes is the new hot topic in Blender. If you are planning to professional CG work, you must have this Blender tool handy. This easy-to-use geometry node editor is used for procedural modeling and procedurally editing a mesh to your liking. In this book you'll learn the basics as well as the intermediate steps to this exciting update.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR74,30
E-BookEPUB0 - No protectionE-Book
EUR29,99

Produkt

KlappentextGeometry nodes is the new hot topic in Blender. If you are planning to professional CG work, you must have this Blender tool handy. This easy-to-use geometry node editor is used for procedural modeling and procedurally editing a mesh to your liking. In this book you'll learn the basics as well as the intermediate steps to this exciting update.
Details
ISBN/GTIN978-1-80461-255-2
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2023
Erscheinungsdatum17.03.2023
Seiten282 Seiten
SpracheEnglisch
MasseBreite 191 mm, Höhe 235 mm, Dicke 16 mm
Gewicht532 g
Artikel-Nr.11034530

Inhalt/Kritik

Inhaltsverzeichnis
Table of ContentsAn Introduction to Geometry NodesUnderstanding the Functionalities of Basic NodesMust-Have Add-Ons for Building Node TreesMaking Use of Node PrimitivesDistributing Instances onto a MeshWorking with the Spreadsheet in BlenderCreating and Modifying Text in the Geometry Node EditorEditing Curves with NodesManipulating a Mesh Using Geometry NodesCreating a Procedural Plant GeneratorCreating a Procedural Spiderweb GeneratorConstructing a Procedural LED PanelTips and Tricks for the Geometry Node EditorTroubleshooting the Most Common Problems in Geometry Nodesmehr

Autor

Siemen Lens is a CG Artist who excels at photorealism. Experiencing boredom during the COVID-19 lockdown of 2020, he began learning Blender. He studies VFX at Howest University of Applied Sciences. His specialty is to create abstract yet photorealistic renders using Geometry Nodes, Physics, Texturing, and various other techniques in Blender. He also uses other software like DaVinci Resolve, Maya, Illustrator and Photoshop. Siemen has worked as a product render designer in a Furniture company and worked at PartydoosMedia, a Dutch digital graphic design agency. His goal is to create visually convincing CG Art that is pleasing to the eye. For 3 years, he has familiarized himself with Blender. Today, he will familiarize you with Geometry Nodes.
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