Hugendubel.info - Die B2B Online-Buchhandlung 

Merkliste
Die Merkliste ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

XR-Metaverse Cases

Business Application of AR, VR, XR and Metaverse
BuchKartoniert, Paperback
102 Seiten
Englisch
Springererschienen am24.06.20242023
This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers.mehr
Verfügbare Formate
BuchGebunden
EUR53,49
BuchKartoniert, Paperback
EUR53,49

Produkt

KlappentextThis book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers.
Details
ISBN/GTIN978-3-031-30568-9
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2024
Erscheinungsdatum24.06.2024
Auflage2023
Seiten102 Seiten
SpracheEnglisch
Gewicht162 g
IllustrationenXIII, 102 p. 32 illus. in color.
Artikel-Nr.56462296
Rubriken

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1. The Temple of Brunello - Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine.- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training.- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections.- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform.- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings.- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse.- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice.- Chapter 8. Safety is Everything; Design of an ARâVR Training Simulator for Radiation Emergency Response.- Chapter 9. An Audience With a Hero: a Conversational VR Experience.- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.mehr

Schlagworte

Autor

Prof. Timothy Jung is Chair Professor of XR (eXtended Reality) and Director of Creative AR & VR Hub at Manchester Metropolitan University (UK) and President of the International Association of Immersive Technology Innovation (IAITI). His research interests include AI, IoT, Big Data, 5G and Digital Twin powered immersive technology innovation for well-being, quality of life and happiness.

Dr. M. Claudia tom Dieck is a research fellow at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University (UK), and the Programme Chair of the annual International XR Conference. Her research interests include immersive technologies in the creative industries.