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Videogame Sciences and Arts

13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, Revised Selected Papers
BuchKartoniert, Paperback
338 Seiten
Englisch
Springererschienen am03.01.20241st ed. 2024
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28-30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR80,24
E-BookPDF1 - PDF WatermarkE-Book
EUR80,24

Produkt

KlappentextThis book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28-30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions.
Details
ISBN/GTIN978-3-031-51451-7
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2024
Erscheinungsdatum03.01.2024
Auflage1st ed. 2024
Seiten338 Seiten
SpracheEnglisch
IllustrationenXV, 338 p. 100 illus., 85 illus. in color.
Artikel-Nr.55688926

Inhalt/Kritik

Inhaltsverzeichnis
Game Experience and Evaluation.- Data Driven Agents for User Experience Testing.- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators.- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers.- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits.- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players.- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game.- Looking Up the Camera to Play Right : An Interview Study of the Implications of Cinematic Storytelling in Game Design.- Game-based learning and edutainment.- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game.- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay.- Extending Educational Games Across Product Lines.- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures.- Math-Masters: An Educational Game to Practice the Mathematical Operations.- A Framework for the Creation of a Reading Video Game for Children.- Games and Culture. - Video Games and Adaptation: an Introduction.- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps'.- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993.- For a pragmatic study of the generic categorization of video games: the case of survival horror.- Game Design and Development.- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning.- Humans vs AI: An Exploratory Study With Online and Offline Learners.- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game.- Icarus, towards diplomatic agents in Diplomacy.- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers.- ChemXP AR Edition, A Serious Gamemehr

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