Produkt
KlappentextThis is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
Zusammenfassung
Book content class- and industry-tested by leading academic lecturers, researchers and game developers
Hot topic in game development and academic game research
Suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence
Includes supplementary material: sn.pub/extras
Book content class- and industry-tested by leading academic lecturers, researchers and game developers
Hot topic in game development and academic game research
Suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence
Includes supplementary material: sn.pub/extras
Details
ISBN/GTIN978-3-319-63518-7
ProduktartBuch
EinbandartGebunden
Verlag
Erscheinungsjahr2018
Erscheinungsdatum26.02.2018
Auflage1st ed. 2018
Seiten337 Seiten
SpracheEnglisch
Gewicht694 g
IllustrationenXXIII, 337 p. 83 illus., 76 illus. in color.
Artikel-Nr.43438571
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