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Computer Graphics for Java Programmers

Previously published in hardcover
BuchKartoniert, Paperback
387 Seiten
Englisch
Springererschienen am24.08.20183. Aufl.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.mehr
Verfügbare Formate
BuchGebunden
EUR71,68
BuchKartoniert, Paperback
EUR71,68
E-BookPDF1 - PDF WatermarkE-Book
EUR71,68

Produkt

KlappentextThis third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.
Details
ISBN/GTIN978-3-319-87532-3
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2018
Erscheinungsdatum24.08.2018
Auflage3. Aufl.
Seiten387 Seiten
SpracheEnglisch
Gewicht611 g
IllustrationenIX, 387 p. 175 illus., 54 illus. in color.
Artikel-Nr.46143030

Inhalt/Kritik

Inhaltsverzeichnis
1 - Elementary Concepts.- 2 - Applied Geometry.- 3 - Geometrical Transformations.- 4 - Classic 2D Algorithms.- 5 - Perspective and 3D Data Structure.- 6 - Hiddden-Line and Hidden-Face Removal.- 7 - Color, Texture, and Shading.- 8 - Fractals.- Appendix A - Interpolation of 1/z.- Appendix B - Class Obj3D.- Appendix C - Hidden-Line Tests and Implementation.- Appendix D - Several 3D Objects.- Appendix E - Hints and Solutions to Exercises.- Bibliography.- Index.mehr

Schlagworte

Autor

Leen Ammeraal received his MSc degree in mathematics in 1971 at Delft University of Technology while working as a programmer and technical mathematician in industry since 1960. He did research on the development of compilers at the Mathematical Centre in Amsterdam from 1972 until 1977. He then joined Hogeschool Utrecht to teach mathematics and computer science until his retirement in 1998. He has written 14 books in Dutch and 12 in English on programming and computer graphics. The latter books were published by Wiley and translated into nine other languages. After his retirement he developed and published several applications for Android devices. His home page is at http://home.kpn.nl/ammeraal.

Kang Zhang is Professor and Director of Visual Computing Lab, Department of Computer Science at the University of Texas at Dallas. He received his B.Eng. in Computer Engineering from University of Electronic Science and Technology of China in 1982, Ph.D. from theUniversity of Brighton, UK, in 1990, and Executive MBA from the University of Texas at Dallas in 2011. Prior to joining UT-Dallas, he held academic positions in the UK, Australia, and China, and taught many undergraduate and graduate classes for over 26 years. Dr. Zhang's current research interests include visual languages, aesthetic computing, generative art, and software engineering; and has published over 250 papers in these areas. He has authored and edited six books. Dr Zhang is on the Editorial Boards of Journal of Big Data, The Visual Computer, Journal of Visual Languages and Computing, International Journal of Software Engineering and Knowledge Engineering, and International Journal of Advanced Intelligence. His home page is at www.utdallas.edu/~kzhang.