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Object-Oriented Programming in Oberon-2

Forew. by Niklaus Wirth
BuchKartoniert, Paperback
278 Seiten
Englisch
Springererschienen am07.09.19952nd ed.
Without a doubt the idea of object-oriented programming has brought some motion into the field of programming methodology and enlarged the set of programming languages. It took nearly two decades for the method to gain impetus, and today object-oriented programming is an important concept and a powerful technique.mehr
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KlappentextWithout a doubt the idea of object-oriented programming has brought some motion into the field of programming methodology and enlarged the set of programming languages. It took nearly two decades for the method to gain impetus, and today object-oriented programming is an important concept and a powerful technique.
ZusammenfassungDie Programmiersprache Oberon-2 entstammt - wie Pascal und Modula-2 - der Wirth-Schule an der ETH in Zürich. H. Mössenböck, selbst Professor an der ETH, führt von den Grundlagen objektorientierten Programmierens hin zu einer umfangreichen, realistischen Anwendung (Fenstersystem mit Text- und Grafikeditor). Das Buch eignet sich sowohl für die Ausbildung im Studium als auch für den Praktiker, der sich mit den modernsten Programmier-Konzepten vertraut machen möchte.
Besides satisfaying the principle requirements of modern software such as strong type checking, modularity and object-orientedness one of the major advantages of this language is its simplicity. Anyone who understands Pascal can also read Oberon-2 programs. Compilers for Oberon-2 as well as the source code of the case study in this book are freely available from ETH.
Details
ISBN/GTIN978-3-540-60062-6
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr1995
Erscheinungsdatum07.09.1995
Auflage2nd ed.
Seiten278 Seiten
SpracheEnglisch
Gewicht504 g
IllustrationenXIII, 278 p. 14 illus.
Artikel-Nr.18219292

Inhalt/Kritik

Inhaltsverzeichnis
1 Overview.- 1.1 Procedure-Oriented Thinking.- 1.2 Object-Oriented Thinking.- 1.3 Object-Oriented Languages.- 1.4 How OOP Differs from Conventional Programming.- 1.5 Classes as Abstraction Mechanisms.- 1.6 History of Object-Oriented Languages.- 1.7 Summary.- 2 Oberon-2.- 2.1 Features of Oberon-2.- 2.2 Declarations.- 2.3 Expressions.- 2.4 Statements.- 2.5 Procedures.- 2.6 Modules.- 2.7 Commands.- 3 Data Abstraction.- 3.1 Concrete Data Structures.- 3.2 Abstract Data Structures.- 3.3 Abstract Data Types.- 4 Classes.- 4.1 Methods.- 4.2 Classes and Modules.- 4.3 Examples.- 4.4 Common Questions.- 5 Inheritance.- 5.1 Type Extension.- 5.2 Compatibility of a Base Type and its Extension.- 5.3 Static and Dynamic Type.- 5.4 Run-Time Type Checking.- 5.5 Extensibility in an Object-Oriented Sense.- 5.6 Common Questions.- 6 Dynamic Binding.- 6.1 Messages.- 6.2 Abstract Classes.- 6.3 Examples.- 6.4 Message Records.- 6.5 Common Questions.- 7 Typical Applications.- 7.1 Abstract Data Types.- 7.2 Generic Components.- 7.3 Heterogeneous Data Structures.- 7.4 Replaceable Behavior.- 7.5 Adaptable Components.- 7.6 Semifinished Products.- 7.7 Summary.- 8 Useful Techniques.- 8.1 Initialization of Objects.- 8.2 Extending a System at Run Time.- 8.3 Persistent Objects.- 8.4 Wrapping Classes in Other Classes.- 8.5 Extensibility in Multiple Dimensions.- 8.6 Multiple Inheritance.- 8.7 Models and Views.- 8.8 Iterators.- 8.9 Modifying Inherited Methods.- 9 Object-Oriented Design.- 9.1 Functional Design.- 9.2 Object-Oriented Design.- 9.3 Identifying the Classes.- 9.4 Designing the Interface of a Class.- 9.5 Abstract Classes.- 9.6 Relationships between Classes.- 9.7 When to Use Classes.- 9.8 Common Design Errors.- 10 Frameworks.- 10.1 Subsystems and Frameworks.- 10.2 The MVC Framework.- 10.3 A Framework forObjects in Texts.- 10.4 Application Frameworks.- 11 Oberon0 - A Case Study.- 11.1 The Viewer System.- 11.2 Handling User Input.- 11.3 A Text Editor.- 11.4 A Graphics Editor.- 11.5 Embedding Graphics in Texts.- 12 Costs and Benefits of OOP.- 12.1 Benefits.- 12.2 Costs.- 12.3 The Future.- A Oberon-2 - Language Definition.- A.1 Introduction.- A.2 Syntax.- A.3 Vocabulary and Representation.- A.4 Declarations and Scope Rules.- A.5 Constant Declarations.- A.6 Type Declarations.- A.7 Variable Declarations.- A.8 Expressions.- A.9 Statements.- A.10 Procedure Declarations.- A.11 Modules.- A.12 Appendices to the Language Definition.- B The Module OS.- C The Module IO.- D How to Get Oberon.mehr

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