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Architectonics of Game Spaces - The Spatial Logic of the Virtual and Its Meaning for the Real

The Spatial Logic of the Virtual and Its Meaning for the Real
BuchKartoniert, Paperback
346 Seiten
Englisch
transcripterschienen am08.12.2021
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.mehr

Produkt

KlappentextWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Details
ISBN/GTIN978-3-8376-4802-7
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2021
Erscheinungsdatum08.12.2021
Reihen-Nr.50
Seiten346 Seiten
SpracheEnglisch
Gewicht536 g
IllustrationenKlebebindung, 23 SW-Abbildungen, 100 Farbabbildungen
Artikel-Nr.46145921
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Inhalt/Kritik

Inhaltsverzeichnis
Introduction; Invisible (Game) Cities; In-World Realism; Video/Game; Games as Provinces of Meaning; Free your Imagination!; A Fascination for Empty Rooms; Towards an Architecture of Desire; The Architectonics of Game Spaces; Virtual World Weariness; The Lived Space of Computer Games; The Architectural Continuum; From Asteroids to Architectoids; Piercing all Layers of the Anthroposphere; Creating Fascinating Spaces; Augmented Play, Art, and Space; Play the City; Democracy, Video Games, and Urban Design; Video Game Urbanism; Bibliography/Ludography; Image Copyrights; Authors.mehr
Kritik
»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architektinnen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.« Elias Baumgarten, www.swiss-architects.com, 12.12.2019 »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« Urs Honegger, www.hochparterre.ch, 29.11.2019 Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew Blummehr

Schlagworte

Autor

Gerber, AndriAndri Gerber (PhD), born in 1974, is Professor for the History of Urban Design at the ZHAW in Winterthur. He is an expert of metaphors in the context of architecture and urban design. His research interests turn around the concept of space, from a phenomenological, a political and more recently from a cognitive perspective.