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BuchKartoniert, Paperback
206 Seiten
Englisch
Springer Netherlandserschienen am28.10.2010
Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field.mehr
Verfügbare Formate
BuchGebunden
EUR111,50
BuchKartoniert, Paperback
EUR106,99
E-BookPDF1 - PDF WatermarkE-Book
EUR96,29

Produkt

KlappentextSerious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field.

Inhalt/Kritik

Inhaltsverzeichnis
Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh - a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA - Game-like Tool for Visual Process Simulation and Analysis.mehr
Kritik
From the reviews:

"Kankaanranta and Neittaanmäki (Univ. of Jyväskylä, Finland) provide an eclectic collection of 13 papers focused on the emerging field of serious games ... . The volume is divided into four sections ... . The papers are derived from presentations made at a serious games conference held in 2008 at the Univ. of Jyväskylä ... . it provides those who are currently engaged in or contemplating serious game development with potentially new insights and issues to consider. Summing Up: Recommended. Researchers/faculty and professionals/practitioners." (A. Chen, Choice, Vol. 47 (1), September, 2009)
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