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History of the Japanese Video Game Industry

BuchKartoniert, Paperback
281 Seiten
Englisch
Springererschienen am04.06.20242023
The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present.The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978.mehr
Verfügbare Formate
BuchGebunden
EUR160,49
BuchKartoniert, Paperback
EUR160,49
E-BookPDF1 - PDF WatermarkE-Book
EUR149,79

Produkt

KlappentextThe book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present.The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978.
Details
ISBN/GTIN978-981-99-1344-2
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2024
Erscheinungsdatum04.06.2024
Auflage2023
Seiten281 Seiten
SpracheEnglisch
Gewicht453 g
IllustrationenXII, 281 p. 1 illus.
Artikel-Nr.56445291
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Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1 Outline of the book: A perspective on the history of the game industry.- Chapter 2 The Birth of Computer Games:Prehistory of Japanese video game industry.- Chapter 3 Arcade Games (1) From Ele-mecha to Video Games: Birth of Space Invaders and Establishment of the Arcade Game Industry. Chapter 4 PC game (1) Establishment of 8-bit trinity.- Chapter 5 Home Games (1-1) Beyond Atari Shock: Birth of Family Computer.- Chapter 6 arcade game (2) revival from the shock of Businesses Affecting Public Morals Regulation Act.- Chapter 7 PC game (2) long-term administration of PC9801 and long stagnation.- Chapter 8. Home consoles (1-2) Family Computer and its successors.- Chapter 9 Drastic Change of Environment: Technological Revolution and Business Revolution.- Chapter 10 Arcade Games (3) The Impact of Virtua Fighters and Ridge Racer: Arcade Games Last Shine.- Chapter 11 PC Games (3) Birth of Windows 95, Recession of Domestic PC Game Makers, Birth of Online Games.- Chapter 12 home game(2) 3 big hard era.- Chapter 13 Home Game (3)  Decline of Japan in game industry.- Chapter 14 PC games (4) Portable game consoles.- Chapter 15 Mobile Phone Games: The Growth of Social Games and Rapid Market Maturity.- Chapter 16 Now.mehr

Autor

Yuhsuke Koyama is a professor at Shibaura Institute of Technology where he teaches economics and social survey. He is also a member of the IGDA (International Game Developers Association) in Japan, and vice chair of the Indie game group. His original major is economics, and his current analysis focuses on the content industry, particularly the video game industry in Japan. He published a book about the history of the Japanese video game industry in 2016, which won the Excellent Literature award in the society of socio-informatics in Japan in 2017. An expanded and revised edition was also published in 2020. His recent work is "Evolution of a Genre: Dragon Quest and the JRPG", in Racheal Hutchinson and Jérémie Pelletier-Gagnon, Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG, Lexington Books, 2022.
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Koyama, Yusuke