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Game Development with GameMaker

A Primer on Game Development and Design
BuchKartoniert, Paperback
520 Seiten
Englisch
Springererscheint am05.12.20242. Aufl.
Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry´s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. You WillMaster GameMaker Language (GML) programmingApply game design principles and programming patternsLearn about 2D game development techniques and best practicesReview the visual programming tool of GameMaker Who This Book is ForGame enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.mehr

Produkt

KlappentextCreate games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry´s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. You WillMaster GameMaker Language (GML) programmingApply game design principles and programming patternsLearn about 2D game development techniques and best practicesReview the visual programming tool of GameMaker Who This Book is ForGame enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Details
ISBN/GTIN979-8-8688-0878-4
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2024
Erscheinungsdatum05.12.2024
Auflage2. Aufl.
Seiten520 Seiten
SpracheEnglisch
IllustrationenXX, 350 p.
Artikel-Nr.17357139

Inhalt/Kritik

Inhaltsverzeichnis
Chapter 1:  Overview.- Chapter 2: Hello world.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot Em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1. - Chapter 12: Metroidvania (Part 2).- Chapter 13: Extra: Artificial Intelligence.- Chapter 14: Designing Fun Games.- Chapter 15: What´s Next?.mehr

Autor

Sebastiano Michele Cossu is a software engineer and game developer currently employed in Electronic Arts, currently working on mobile games at King (Activision-Blizzard). Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.

He is the the author of Game Development with GameMaker Studio 2 and Game AI with Unity, both published by Apress.