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Foundation Mathematics for Computer Science

A Visual Approach
BuchKartoniert, Paperback
510 Seiten
Englisch
Springererschienen am25.01.20233. Aufl.
In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR64,19
BuchKartoniert, Paperback
EUR69,54
E-BookPDF1 - PDF WatermarkE-Book
EUR48,14
E-BookPDF1 - PDF WatermarkE-Book
EUR48,14
E-BookPDF1 - PDF WatermarkE-Book
EUR64,19

Produkt

KlappentextIn this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume.
Details
ISBN/GTIN978-3-031-17410-0
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2023
Erscheinungsdatum25.01.2023
Auflage3. Aufl.
Seiten510 Seiten
SpracheEnglisch
IllustrationenXXII, 510 p. 221 illus., 220 illus. in color.
Artikel-Nr.51022157

Inhalt/Kritik

Inhaltsverzeichnis
1.Visual Mathematics.- 2.Numbers.- 3.Systems of Counting.- 4.Algebra.- 5.Logic.- 6.Combinatorics.- 7.Probability.- 8.Modular Arithmetic.- 9.Trigonometry.- 10.Coordinate Systems.- 11.Determinants.- 12.Vectors.- 13.Complex Numbers.- 14.Matrices.- 15.Geometric Matrix Transforms.- 16.Calculus: Derivatives.- 17.Calculus: Integration.- 18.Area.- 19.Volume.- Appendix A.- Appendix B.- Index.mehr

Autor

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 50 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

- Mathematics for Computer Graphics (2014)

- Calculus for Computer Graphics (2013)

- Matrix Transforms for Computer Games and Animation (2012)

- Expanding the Frontiers of Visual Analytics and Visualization (2012)

- Quaternions for Computer Graphics (2011)

- Rotation Transforms for Computer Graphics (2011)