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Python Programming for the Absolute Beginner

TaschenbuchKartoniert, Paperback
464 Seiten
Englisch
Cengage Learning, Incerschienen am01.01.2010
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you´ll be well versed in Python and be able to apply the basic programming principles you´ve learned to the next programming language you tackle.mehr

Produkt

KlappentextIf you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you´ll be well versed in Python and be able to apply the basic programming principles you´ve learned to the next programming language you tackle.
Details
ISBN/GTIN978-1-4354-5500-9
ProduktartTaschenbuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2010
Erscheinungsdatum01.01.2010
Seiten464 Seiten
SpracheEnglisch
MasseBreite 189 mm, Höhe 231 mm, Dicke 32 mm
Gewicht983 g
Artikel-Nr.11536738

Inhalt/Kritik

Inhaltsverzeichnis
Introduction.1. Getting Started: The Game Over Program.2. Types, Variables, and Simple I/O: The Useless Trivia Program.3. Branching, while Loops, and Program Planning: The Guess My Number Game.4. for Loops, Strings, and Tuples: The Word Jumble Game.5. Lists and Dictionaries: The Hangman Game.6. Functions: Tic-Tac-Toe.7. Files and Exceptions: The Trivia Challenge Game.8. Software Objects: The Critter Caretaker Program.9. Object-Oriented Programming: The Blackjack Game.10. GUI Development: The Mad Lib Program.mehr

Autor

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.