Hugendubel.info - Die B2B Online-Buchhandlung 

Merkliste
Die Merkliste ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

Designing for How People Think

Using Brain Science to Build Better Products
BuchKartoniert, Paperback
Englisch
O'Reilly Mediaerschienen am23.04.2019
User experience doesn´t happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR57,50
E-BookEPUBDRM AdobeE-Book
EUR43,49
E-BookPDFDRM AdobeE-Book
EUR43,49

Produkt

KlappentextUser experience doesn´t happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience.
Details
ISBN/GTIN978-1-4919-8545-8
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2019
Erscheinungsdatum23.04.2019
SpracheEnglisch
MasseBreite 227 mm, Höhe 150 mm, Dicke 13 mm
Gewicht342 g
Artikel-Nr.43356797
Rubriken
Verwandte Artikel

Autor

John Whalen has a PhD in cognitive science and over 15 years of human-centered design experience. As the lead of psychological insights and innovation at Brilliant Experience, he uses his unique blend of psychology, design thinking, and lean startup techniques to uncover business opportunities and design solutions for Fortune 100, nonprofit, and startup clients. John is a frequent presenter at conferences and a past president of the User Experience Professionals Association in Washington, D.C. His current practice focus is cognitive designthe art and science of harnessing cognitive psychology to understand users, inform design, and create compelling products and services.