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Playful Classics

Classical Reception as a Creative Process
BuchGebunden
288 Seiten
Englisch
Bloomsbury Academicerscheint am14.11.2024
This is the first book to deal exclusively with ludic interactions with classical antiquity - an understudied research area within classical reception studies - that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.mehr

Produkt

KlappentextThis is the first book to deal exclusively with ludic interactions with classical antiquity - an understudied research area within classical reception studies - that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
Details
ISBN/GTIN978-1-350-41862-2
ProduktartBuch
EinbandartGebunden
FormatGenäht
Erscheinungsjahr2024
Erscheinungsdatum14.11.2024
Seiten288 Seiten
SpracheEnglisch
MasseBreite 156 mm, Höhe 234 mm, Dicke 25 mm
Gewicht454 g
Artikel-Nr.61112600
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Inhalt/Kritik

Inhaltsverzeichnis
Introduction: Thinking About Playful Classics - A Beginners' Guide, Martin Lindner (University of Göttingen, Germany)Section I: Toys and Games1. Playing with Caesar and Cleopatra - Anticising Play Figures and Historical Thinking of (Young) Children, Anabelle Thurn (University of Education Freiburg, Germany)2. Card Games and Antiquity in Spain, Antonio Duplá Ansuategui (University of the Basque Country, Spain)3. Designing Archaeologists vs Treasure Hunters - Just Another Board Game?, Irina Vagalinska (Independent Scholar, Bulgaria) and Lyudmil Vagalinski (National Archaeological Institute and Museum, Bulgaria)Section II: Virtual Realities4. The Playing Field - The Study of Classical Antiquity in Video Games and the Database Project Paizomen , Alexander Vandewalle (University of Antwerp and Ghent University, Belgium)5. Let´s Analyse Ancient Greece - Digital Game-based Learning and Assassin´s Creed Odyssey , Kai Matuszkiewicz (Marburg University, Germany) and Kai Ruffing (Kassel University, Germany)Section III: Playing on Stage6. Repraesentatio in Musica: Researches about Antiquity in French Baroque Music and its Impact on Today´s Performance Practice, Antonius Adamske (Independent Scholar, Germany)7. That´s Greek to Me - Disco Life, Game-shows, and Queer Intimacies in Richard Move´s Achilles´ Heels , Zoa Alonso Fernández (Autonomous University of Madrid, Spain)8. Playing Classical Drama - Young Theatre Festivals and the Non-school of Ravenna, Martina Treu (IULM University, Milan) and non scuola (Independent Scholar, Italy)Section IV: Immersive Antiquities9. Toga parties - Ludic Re-enactments of a Lubricious Rome, Luis Unceta Gómez (Autonomous University of Madrid, Spain)10. Curses, Mummies, and Colonial Style - Archaeology in the Theme Park, Filippo Carlà-Uhink (Potsdam University, Germany) and Florian Freitag (University of Duisburg-Essen, Germany)11. Classical Reception in Street Art Performance, Anna Socha (University of Liverpool, UK) and PichiAvo (Independent Scholar, Spain) Section V: National Traditions12. Forges´ Vision of the Roman Conquest of the Iberian Peninsula, Pepa Castillo (La Rioja University, Spain)13. Playing with Greek Mythology in Russian Animation, Chiara Sulprizio (Vanderbilt University, USA) 14. Playground WeChat - Western Classics in Chinese Social Media, Sven Günther (Changchun University, China)Coda: The Interaction of Play and Other Receptions, Juliette Harrisson (Birmingham Newman University, UK)Notes BibliographyIndexmehr

Autor

Juliette Harrisson is Senior Lecturer in Ancient History at Birmingham Newman University, UK. Martin Lindner is Lecturer in Ancient History and Curator of the Tom Stern Collection film archive at the University of Göttingen, Germany. Luis Unceta Gómez is Lecturer in Latin Philology at the Autonomous University of Madrid, Spain.