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Einband grossGames | Game Design | Game Studies
ISBN/GTIN

Games | Game Design | Game Studies

E-BookEPUB0 - No protectionE-Book
296 Seiten
Englisch
FUEGOerschienen am18.03.2016
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
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Produkt

KlappentextHow did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Details
Weitere ISBN/GTIN9783862871773
ProduktartE-Book
EinbandartE-Book
FormatEPUB
Format Hinweis0 - No protection
FormatE101
Verlag
Erscheinungsjahr2016
Erscheinungsdatum18.03.2016
Seiten296 Seiten
SpracheEnglisch
Dateigrösse456 Kbytes
Artikel-Nr.5731503
Rubriken
Genre9201

Autor

Gundolf S. Freyermuth (PhD) is Professor of Media and Game Studies and a founding director of the Cologne Game Lab at TH Köln-University of Applied Sciences in Cologne, Germany. He also teaches Comparative Media Studies at the ifs international film school Cologne. His research interests include video games, audiovisuality, transmediality and network culture.