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Playing Utopia - Futures in Digital Games

Futures in Digital Games
BuchKartoniert, Paperback
332 Seiten
Englisch
transcripterschienen am08.12.2021
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR39,99
E-BookPDF1 - PDF WatermarkE-Book
EUR39,99

Produkt

KlappentextMedia narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
Details
ISBN/GTIN978-3-8376-5050-1
ProduktartBuch
EinbandartKartoniert, Paperback
Erscheinungsjahr2021
Erscheinungsdatum08.12.2021
Reihen-Nr.10
Seiten332 Seiten
SpracheEnglisch
Gewicht498 g
IllustrationenDispersionsbindung, 17 Farbabbildungen, 26 SW-Abbildungen
Artikel-Nr.47608321
Rubriken

Inhalt/Kritik

Inhaltsverzeichnis
Preface and Acknowledgements; Utopian Futures. A Brief History of Their Conception and Representation in Modern Media: From Literature to Digital Games; Utopias in Digital Games; Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective; The Concept of Utopia in Digital Games; "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED; Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK; Utopias of Digital Games; Feminist Interventions for Better Futures of Digital Games; Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play; Playful Utopias. Sandboxes for the Future; Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS; We have won this battle: Modding and Swapping as a Utopian Video Game Practice; The Utopia of Getting Over It; Contributors.mehr
Kritik
Besprochen in: https://bethechangenorthpenn.blogspot.com, 15.11.2022mehr

Schlagworte

Autor

Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the department of media culture and theatre at Universität zu Köln. His research interests include game studies, inter- and transmediality, digital media in museums, and participatory cultures.Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln.Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.