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Einband grossThe New Digital Workplace
ISBN/GTIN
E-BookPDFDRM AdobeE-Book
271 Seiten
Englisch
Bloomsbury UKerschienen am30.03.20171. Auflage
With contributions from over 20 leading scholars from across the globe, this new book brings together a number of papers that have been presented at the annual International Labour Process Conference, at which the conference theme 'Working Revolutions: Revolutionising Work' provided the inspiration for many of the chapters included in this volume. Grounded in Labour Process Theory, the text examines how digital technologies impact on work and organisations and provides a rigorous account of the technological, organizational and work related changes in both the new digital industries and in the traditional service and manufacturing sectors. The book covers many of the most significant contemporary issues and subjects in the field, including the representation of women in IT, workplace cyberbulling, virtualisation and the video games industry.

This book is essential reading for upper-level undergraduate and postgraduate students studying modules related to technology and work, as well as modules in work sociology on sociology degree programmes.
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Verfügbare Formate
E-BookPDFDRM AdobeE-Book
EUR79,49
E-BookEPUBDRM AdobeE-Book
EUR79,49

Produkt

KlappentextWith contributions from over 20 leading scholars from across the globe, this new book brings together a number of papers that have been presented at the annual International Labour Process Conference, at which the conference theme 'Working Revolutions: Revolutionising Work' provided the inspiration for many of the chapters included in this volume. Grounded in Labour Process Theory, the text examines how digital technologies impact on work and organisations and provides a rigorous account of the technological, organizational and work related changes in both the new digital industries and in the traditional service and manufacturing sectors. The book covers many of the most significant contemporary issues and subjects in the field, including the representation of women in IT, workplace cyberbulling, virtualisation and the video games industry.

This book is essential reading for upper-level undergraduate and postgraduate students studying modules related to technology and work, as well as modules in work sociology on sociology degree programmes.
Details
Weitere ISBN/GTIN9781137610140
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format HinweisDRM Adobe
Erscheinungsjahr2017
Erscheinungsdatum30.03.2017
Auflage1. Auflage
Seiten271 Seiten
SpracheEnglisch
Dateigrösse1657 Kbytes
Illustrationen171 bw illus
Artikel-Nr.8155256
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
1. Labour Process Theory and The New Digital Workplace (Kendra Briken, Shiona Chillas, Martin Krzywdzinski and Abigail Marks)
Part I: Robots and Virtualities
The Changing Face of Manufacturing Work
2. Industry 4.0 In The Making -Discourse Patterns and Digital Despotism On The Rise (Sabine Pfeiffer)
3. 'Made in China 2025': Intelligent Manufacturing and Work (Florian Butollo and Boy Lüthje)
4. Virtual Temptations: Reorganizing Work Under Conditions of Digitization, Virtualization and Informatization (Mascha Will-Zocholl)
Part II: Clouds, Crowds, and Big Data -Changing Regimes of Control, Changing Forms of Resistance and Misbehaviour
5. On Call for One's Reputation -Control and Time in Creative Crowdwork (Philip Schörpf, Jörg Flecker and Annika Schönauer)
6. Workplace Cyberbullying: Insights into an Emergent Phenomenon (Premilla D'Cruz and Ernesto Noronha)
7. Changing Systems, Creating Conflicts: IT-Related Changes in Swedish Banking (Fredrik Movitz and Michael Allvin)
8. The Disruptive Power of Digital Transformation: New Forms of Industrializing Knowledge Work (Andreas Boes, Tobias Kämpf, Barbara Langes and Thomas Lühr)
Part III: The Digital Workplace (Worker) Gendered, Self-exploitative, and Vulnerable?
9. Women, Work and Technology: Examining the Under-Representation of Women in ICT (Gavin Maclean, Abigail Marks and Shiona Chillas)
10. Understanding Self-Exploitation in the Digital Games Sector (Adrian Wright)
11. Macro, Meso and Micro-level Determinants of Employment Relations in the Video Games Industry (Christina Teipen)
Part IV: Epilogue
12. Actually Existing Capitalism: Some Digital Delusions (Paul Thompson and Kendra Briken).
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