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Learn cocos2d 2

Game Development for iOS
BuchKartoniert, Paperback
544 Seiten
Englisch
Springererschienen am21.09.20121st ed.
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR39,50
E-BookPDF1 - PDF WatermarkE-Book
EUR36,99

Produkt

KlappentextCreate compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.
Details
ISBN/GTIN978-1-4302-4416-5
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2012
Erscheinungsdatum21.09.2012
Auflage1st ed.
Seiten544 Seiten
SpracheEnglisch
Gewicht925 g
IllustrationenXXVI, 544 p.
Artikel-Nr.18706059

Inhalt/Kritik

Inhaltsverzeichnis
* Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot 'em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2d Development * Kobold2D Fundamentals * Out of the Ordinarymehr

Autor

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.