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State of the Art in Computer Graphics

Aspects of Visualization
BuchKartoniert, Paperback
253 Seiten
Englisch
Springererschienen am11.09.2013Softcover reprint of the original 1st ed. 1994
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.mehr
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Produkt

KlappentextState of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.
Details
ISBN/GTIN978-1-4612-8732-2
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2013
Erscheinungsdatum11.09.2013
AuflageSoftcover reprint of the original 1st ed. 1994
Seiten253 Seiten
SpracheEnglisch
Gewicht507 g
IllustrationenV, 253 p. 40 illus., 23 illus. in color.
Artikel-Nr.31824257

Inhalt/Kritik

Inhaltsverzeichnis
Acknowledgments.- 1 Visualization of Data.- Visual Analysis of Fluid Dynamics.- Modeling and Visualization of Empirical Data.- Comparing Methods of Interpolation for Scattered Volumetric Data.- 2 Modeling.- Abstraction, Context, and Constraint.- Topological Modeling of Phenomena for a Visual Computer.- Color Plates.- Volume Rendering Strange Attractors.- 3 Virtual Reality Techniques.- Stereo Computer Graphics.- Synthetic Experience.- 4 Hardware Architectures for Visualization.- Architectures for 3D Graphics Display Hardware.- Biographies.mehr