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Disability and Video Games

Practices of En-/Disabling Modes of Digital Gaming
BuchGebunden
357 Seiten
Englisch
Springererschienen am19.12.20231st ed. 2024
Instead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject.mehr
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Produkt

KlappentextInstead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject.
Details
ISBN/GTIN978-3-031-34373-5
ProduktartBuch
EinbandartGebunden
Verlag
Erscheinungsjahr2023
Erscheinungsdatum19.12.2023
Auflage1st ed. 2024
Seiten357 Seiten
SpracheEnglisch
IllustrationenXIX, 357 p. 35 illus.
Artikel-Nr.52530078
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Inhalt/Kritik

Inhaltsverzeichnis
1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures.- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility.- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants.- 5 Playing with the Eyes. A Media History of Eye Tracking.- 6 Interview with Mark Barlet (AbleGamers).- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability.- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games´ Mechanics and Infrastructures.- 8 The Mediality of Dis/Ability: Producing Disability´ and Ability´ in the Realm of Digital Games.- 9 Intersections Between Gaming and Dis/Abilities (Roundtable).- Part III Accessibility: Guidelines, Practice and Legal Issues.- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access.- 12 Interview with Sandra Uhling: Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity .-mehr

Schlagworte

Autor

Dr. Markus Spöhrer is a Postdoc research associate in the project "The Interactive Gaze: On the Status and Ethics of Surveillance Images in Digital Games" at the International Center for Ethics in the Sciences and Humanities (IZEW, University of Tübingen,Germany). He studied American Studies, German and English literature (University of Tübingen), and Media Studies (University of Miami). He has a doctorate in Media Studies from the University of Konstanz, Germany. His main research areas are dis/ability and digital Media, digital games, and Science and Technology Studies (STS).



Prof. Dr. Beate Ochsner is a Professor of Media Studies at the University of Konstanz. Before, she was an assistant professor at the University of Mannheim and a guest professor at the Universities of Innsbruck, Basel, and St. Gallen. In 2002, she habilitated with the thesis DeMONSTRAtion. Zur Repräsentation des Monsters und des Monströsen in Literatur, Fotographie und Film. Also she is spokesperson of the research unit "Media and Participation" and principal investigator of subproject 2 "Techno-sensory processes of participation: App-practices and dis/ability."