Hugendubel.info - Die B2B Online-Buchhandlung 

Merkliste
Die Merkliste ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

Learning Games

The Science and Art of Development
BuchGebunden
262 Seiten
Englisch
Springererschienen am26.06.20171st ed. 2017
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR85,59
BuchGebunden
EUR117,69
E-BookPDF1 - PDF WatermarkE-Book
EUR85,59

Produkt

KlappentextThis book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences.
Zusammenfassung
Provides examples of effective learning game designs

Systematically reviews implemented design examples for serious learning games

Provides clear, step-by-step directions for game design from three or more epistemic perspectives

Includes supplementary material: sn.pub/extras
Details
ISBN/GTIN978-3-319-46827-3
ProduktartBuch
EinbandartGebunden
Verlag
Erscheinungsjahr2017
Erscheinungsdatum26.06.2017
Auflage1st ed. 2017
Seiten262 Seiten
SpracheEnglisch
Gewicht574 g
IllustrationenXVIII, 262 p. 37 illus., 26 illus. in color.
Artikel-Nr.39756515

Inhalt/Kritik

Inhaltsverzeichnis
1.Introduction.- 2.What Is (And Is Not) A Learning Game?.- 3.Why And How Can Games Influence Learning?.- 4.Ethical Challenges To The Design And Study Of Learning Games.- 5.Should I Really Use Or Design A Learning Game?.-6.Some Tools For Learning Game Design - Game Engines, Virtual Worlds, And Transmedia.- 7.Three Approaches To Designing Games For Learners.- 8.Anytown - A Literacy Game And Its Background.- 9.The Core Anytown Design And Development Process.- 10.Media, Method, And Anytown´s Instructional Design.- 11.Lessons From Anytown.- 12.Chalk House - Trying Again Using The Lessons Of Anytown.-13.Accidental Transmedia Design With The Door - Designing An Undergraduate Computer Literacy Course Experience.- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window.- 15.The Study Of Learning Games.- 16.Conclusion.mehr

Schlagworte