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Emotion in Video Game Soundtracking

Previously published in hardcover
BuchKartoniert, Paperback
167 Seiten
Englisch
Springererschienen am04.06.2019Softcover reprint of the original 1st ed. 2018
Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR128,39
BuchGebunden
EUR128,39

Produkt

KlappentextSoundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.
Details
ISBN/GTIN978-3-319-89165-1
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2019
Erscheinungsdatum04.06.2019
AuflageSoftcover reprint of the original 1st ed. 2018
Seiten167 Seiten
SpracheEnglisch
Gewicht283 g
IllustrationenX, 167 p. 37 illus.
Artikel-Nr.46135986

Inhalt/Kritik

Inhaltsverzeichnis
1 Welcome and Introduction from the Editors.- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches.- 3 Present: Emotion in speech, singing, and sound effects.- 4 Present: Affectively-driven algorithmic composition.- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking.- 6 Present: Brain Computer Music Interfacing (BCMI).- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music.- 8 Motion Controllers, Sound, and Music in Video Games.- 9 Future: Repurposing music according to individual preferences for personalized soundtracks.- 10 Sounding the Story: Music in Videogame Cutscenes.- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience.- 12 Concluding remarks.mehr

Schlagworte