Hugendubel.info - Die B2B Online-Buchhandlung 

Merkliste
Die Merkliste ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

Serious Games for Global Education

Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom. Dissertationsschrift
BuchGebunden
296 Seiten
Englisch
Peter Langerschienen am01.12.2017
The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.mehr

Produkt

KlappentextThe author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

Inhalt/Kritik

Inhaltsverzeichnis
Computer Assisted Learning - Digital Game-Based Learning - Global Education - Global Education in the English as a Foreign Language Classroom - Empirical Study Part I: Blended Learning Study - Results from the Students´ Evaluation - Results from the Teacher Interviews - The Empirical Study Part II: The Small Group Study - Using Serious Games for Global Education in the EFL Classroommehr

Schlagworte

Autor

Claudia Mueller studied English and French at the University of Potsdam before passing her Second State Examination in Berlin. Prior to joining the Didactics Department at the TU Braunschweig, she worked as a teacher and lecturer at different institutions in California. She currently works at the German International School in Berkeley, California.