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HCI in Work and Learning, Life and Leisure

6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings
BuchKartoniert, Paperback
532 Seiten
Englisch
Springererschienen am21.10.2010
Constitutes the refereed proceedings of HCI in Work and Learning, Life and Leisure, held as the 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2010, in Klagenfurt, Austria, in November 2010.mehr
Verfügbare Formate
BuchKartoniert, Paperback
EUR53,49
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Produkt

KlappentextConstitutes the refereed proceedings of HCI in Work and Learning, Life and Leisure, held as the 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2010, in Klagenfurt, Austria, in November 2010.
Zusammenfassung
Unique visibility

State-of-the-art research

Fast-track conference proceedings
Details
ISBN/GTIN978-3-642-16606-8
ProduktartBuch
EinbandartKartoniert, Paperback
Verlag
Erscheinungsjahr2010
Erscheinungsdatum21.10.2010
Seiten532 Seiten
SpracheEnglisch
IllustrationenXVIII, 532 p. 144 illus.
Artikel-Nr.10140815

Inhalt/Kritik

Inhaltsverzeichnis
Psychological Factors of HCI.- Mapping the Users´ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods.- User-Centered Design of Preference Elicitation Interfaces for Decision Support.- Same Same but Different How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers.- Social Acceptance of Negotiation Support Systems.- e-Health and HCI.- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications.- A Small but Significant Difference - The Role of Gender on Acceptance of Medical Assistive Technologies.- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method.- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations.- Enhancing the Quality of Life of Elderly People.- Potential of e-Travel Assistants to Increase Older Adults´ Mobility.- Making the Wii at Home: Game Play by Older People in Sheltered Housing.- Designing for Older People: A Case Study in a Retirement Home.- Supporting Fellow Humans with Special Needs.- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People.- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences.- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard.- Teaching and Virtual/Mobile Learning.- LDS: Computer-Based Lesson Development System for Teaching Computer Science.- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned.- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios.- Enhanced and New Methods in HCI Research.- The XAOS Metric - Understanding Visual Complexity as Measure of Usability.- Context Information in Guiding Visual Search: The Role ofColor and Orientation.- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research.- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010).- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010).- Following the White Rabbit - A Robot Rabbit as Vocabulary Trainer for Beginners of English.- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments.- Educational Complexity: Centrality of Design and Monitoring of the Experience.- Designing Usable Educational Material for English Courses Supported by Mobile Devices.- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences.- Interactive Multimedia Applications (WIMA).- Scene Segmentation in Artistic Archive Documentaries.- Issues in Designing Novel Applications for Emerging Multimedia Technologies.- Metadata Aggregation for Personalized Music Playlists.- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing.- An Experimental Investigation of the Akamai Adaptive Video Streaming.- A Social Approach to Image Re-targeting Based on an Interactive Game.- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.- Tutorial.- iPhone/iPad Human Interface Design.- Posters.- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits.- Leveraging the Semantic Web for Intelligent and Adaptive Education.- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple).- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process.- Information System User Interface Complexity.- e-Health and HCI.-Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.mehr

Schlagworte

Autor

Ing. Mag. rer. nat. Mag. phil. Dr. phil. Andreas Holzinger, geb. 1963 in Graz, Radio- und Fernsehtechniker, Industrietätigkeit in der Informationstechnik, Werkmeister für Industrielle Elektronik und Lehrlingsausbilderprüfung. College of Further Education Bournemouth (England) mit Schwerpunkt Computertechnik. Studien der Nachrichtentechnik, Physik und Psychologie sowie Medienpädagogik und Soziologie an der TU und Uni Graz. Promotion mit 'summa cum laude' auf dem Gebiet der Kognitionswissenschaft. Hochschullehrer am Institut für Informationsverarbeitung und computergestützte neue Medien der TU-Graz. Vorstandsassistent am Institut für medizinische Informatik, Statistik und Dokumentation. Konsulent des österreichischen Wissenschaftsministeriums. Österreichischer Experte in der Europäischen Union im Bereich Multimedia (eEurope). Dr. Holzinger forscht, arbeitet und lehrt in den Gebieten: Informationssysteme, Multimedia, Human-Computer-Interaction, Internet/Intranet, Intelligente Tutorielle Systeme.