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Calculus for Computer Graphics

E-BookPDF1 - PDF WatermarkE-Book
379 Seiten
Englisch
Springer International Publishingerschienen am18.04.20233rd ed. 2023
Verfügbare Formate
BuchKartoniert, Paperback
EUR64,19
E-BookPDF1 - PDF WatermarkE-Book
EUR58,84
E-BookPDF1 - PDF WatermarkE-Book
EUR58,84
E-BookPDF1 - PDF WatermarkE-Book
EUR64,19

Produkt

Details
Weitere ISBN/GTIN9783031281174
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatE107
Erscheinungsjahr2023
Erscheinungsdatum18.04.2023
Auflage3rd ed. 2023
Seiten379 Seiten
SpracheEnglisch
IllustrationenXVIII, 379 p. 204 illus., 201 illus. in color.
Artikel-Nr.10999125
Rubriken
Genre9200

Inhalt/Kritik

Inhaltsverzeichnis
Introduction.- Functions.- Limits and Derivatives.- Derivatives and Antiderivatives.- Higher Derivatives.- Partial Derivatives.- Integral Calculus.- Area Under a Graph.- Are Length and Parameterisation of Curves.- Surface Area.- Volume.- Vector-Valued Functions.- Vector Differential Operators.- Tangent and Normal Vectors.- Continuity.- Curvature.- Solving Differential Equations.- Conclusion. Appendix A.- Appendix B.- Index.mehr

Autor

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

. Mathematics for Computer Graphics (2014)

. Calculus for Computer Graphics (2013)

. Matrix Transforms for Computer Games and Animation (2012)
. Expanding the Frontiers of Visual Analytics and Visualization (2012)


. Quaternions for Computer Graphics (2011)

. Rotation Transforms for Computer Graphics (2011)