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Violence | Perception | Video Games

E-BookPDF1 - PDF WatermarkE-Book
230 Seiten
Englisch
transcript Verlagerschienen am30.11.20191. Auflage
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson.



Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health. His research interests are time perception, video games, philosophy of art, and the aesthetics of play.
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Verfügbare Formate
BuchKartoniert, Paperback
EUR39,99
E-BookPDF1 - PDF WatermarkE-Book
EUR39,99

Produkt

KlappentextThis volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson.



Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health. His research interests are time perception, video games, philosophy of art, and the aesthetics of play.
Details
Weitere ISBN/GTIN9783839450512
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatFormat mit automatischem Seitenumbruch (reflowable)
Erscheinungsjahr2019
Erscheinungsdatum30.11.2019
Auflage1. Auflage
Reihen-Nr.11
Seiten230 Seiten
SpracheEnglisch
Dateigrösse6972 Kbytes
IllustrationenDispersionsbindung, 16 SW-Abbildungen, 3 Farbabbildungen
Artikel-Nr.4953599
Rubriken
Genre9201