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History in Games

E-BookPDF1 - PDF WatermarkE-Book
284 Seiten
Englisch
transcript Verlagerschienen am31.10.20201. Auflage
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.



Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne.
Felix Zimmermann (M.A.) is a doctoral candidate at the a.r.t.e.s. Graduate School for the Humanities Cologne. His research focuses on experience-based engagements with the past and especially on the atmospheric potential of digital games and its implications for questions of authenticity. He is a member of the group »Geschichtswissenschaft und Digitale Spiele« (AKGWDS).
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Verfügbare Formate
BuchKartoniert, Paperback
EUR35,00
E-BookPDF1 - PDF WatermarkE-Book
EUR34,99

Produkt

KlappentextWhere do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.



Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne.
Felix Zimmermann (M.A.) is a doctoral candidate at the a.r.t.e.s. Graduate School for the Humanities Cologne. His research focuses on experience-based engagements with the past and especially on the atmospheric potential of digital games and its implications for questions of authenticity. He is a member of the group »Geschichtswissenschaft und Digitale Spiele« (AKGWDS).
Details
Weitere ISBN/GTIN9783839454206
ProduktartE-Book
EinbandartE-Book
FormatPDF
Format Hinweis1 - PDF Watermark
FormatFormat mit automatischem Seitenumbruch (reflowable)
Erscheinungsjahr2020
Erscheinungsdatum31.10.2020
Auflage1. Auflage
Reihen-Nr.12
Seiten284 Seiten
SpracheEnglisch
Dateigrösse3023 Kbytes
IllustrationenDispersionsbindung, 11 Farbabbildungen
Artikel-Nr.5165606
Rubriken
Genre9201

Autor

Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne.
Felix Zimmermann (M.A.) is a doctoral candidate at the a.r.t.e.s. Graduate School for the Humanities Cologne. His research focuses on experience-based engagements with the past and especially on the atmospheric potential of digital games and its implications for questions of authenticity. He is a member of the group »Geschichtswissenschaft und Digitale Spiele« (AKGWDS).